irrKlang
Five miniuts after downloading and six lines of code later and it works. No errors and no odd behavior. Succcess!
#include
#include
using namespace irrklang;
#pragma comment(lib, "irrKlang.lib")
ISoundEngine* engine = createIrrKlangDevice();
ISound* music = engine->play3D("../../media/sound.mp3", vec3df(0,0,0), true, false, true);
Next is Fraps captures and working on better 3D sound, thankyou to all the people who gave feed back, and especialy to the person who suggested IrrKlang.
The license is free for non-commercial use so this also fits my project outcome.
No comments:
Post a Comment