My project will be a Software Toy.
Somthing for people to play with and that demonstrates the functions and my creative directions and intentions for the project as well as my skills in developing product for this environment.
When i began my conceptual work, my first problem was: What makes a Game? What components would it need? How would it function?
A game is a very complex mix of programming and graphical assets that have to work in harmony to produce many different results from simulation to immersion to balanced action. Considerations for such a project must be of a 'Wholistic nature' if the product is to be cohesive. This lead me to create a graphical map of where the different aspects were in relation to each other.
From this i layed out my timeline for the next ten weeks. The most important and initial descisions would be the concept as this would effect all other development areas. The mechanic is the middle layer, developed for the concept and driving the presentation layer. Looking at this, it may be possable to have only a skeleton Mechanical layer and work heavily on the front end (as my degree is a visual design one, not comp. science).
This lead me to explore the ideas of Prototyping.
How much can i finish in time?...
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