I hope to use Blender as not only the modeler and animator but also as a whole world editing package. Space in blender directly relats to OGRE space.
Blender ME -> Mesh model, relative space to origin
Blender OB -> Object node, equal to OGRE Scene Node
Creating a skybox:
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This uses a cube placed in the middle to render out a hi-res environment map
Shadow baking has become an important technique in minimising the frame rendering time and adding that bit more realism
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These are the logic blocks that allow for fast prototyping in blenders game engine.
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This is a 'flight simulator' i made in my initial test phase.
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While the engine lacks the features of its bigger counterparts, like any real time shadowing, the joy of creating and playing to my own rules was definatly a big sell. As blender improves, so to, i hope, will the engine. This is further fueled by the upcoming release of APRICOT, blenders first free game initative.
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