One effect that is very usefull in many projects is z depth. Using a z Depth mask will allow you to post produce different effects like depth of field and adjust values by their distance from the camera.
I am thinking of using the z depth from blender to make some of my credits/cutscenes. Here are a few test renders:
To get a Z Depth render out of Blender:
First open a node editor window, swith from material to scene nodes and then click the Use Nodes button. After this you will be presented with a rendered node and a composite view node. Setup the nodes to link as follows and tweak the Offset and Size values of the Value Map node
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