October 16, 2008

The Compass

A visual metaphor for navigating the journey of the soul


This is an idea ive been working on for the HUD. It had to be minimalistic and meaningfull and after watching The Golden Compass on DVD, it seemed obvious.

A single 3D model with a white emmisive material to overlay on the Viewport which would be the players only means of navigation and information. The compass would rotate and chage perspective accoding to the players viewpoint to the turtle

These are just Blender Renders. Actualy programming in a second Scene Manager and Viewport and Camera proved difficult. Ogre will not let a Viewport be transparent to the Viewport would have to be rendered to a texture and set to Additive colour mode. Working on solutions now..?

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