Here are some screen shots of testing the lighting setup. The process will be two fold baking the light in blender then placing lights in the OGRE engine (using blender coord. space) to actualy light the geometry.
The scene unshaded
Using Shift-P for blenders render preview window
I render out wire frame previews for generating mapping ideas
There are two main light sources. The warm toned 'Heart light' (which has a subtle heartbeat sfx to go with it) and the 'Leading light' which is a bright blue. Then there are the lamp post which follow the paths around.
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