After several failed attempts(im not sure why), iv finaly got the basic post compositor effects working in OGREs real time 3D engine.
This with a Radial blur and an Invert filter applied
Then the Invert filter with Black and white
After that i turned off the skybox and changed the background and fog colour to white (which switches to black) and got a similar effect to the Z depth rendering tests done with blenders composite nodes here:
Composite nodes post
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