



After the initial tests i also began to add more bones and weights for a more fluid, dynamic animations. Here is the new bones in the whiskers.

Things to think about and push toward now:
A feeling of movement through the void.
Interactive elements, more animation and key listeners.
Re-evaluate the lighting setup & env. fog.
Particles, setting up and using OGREs particle plugin for maximum control.
A greater sense of space, (my holistic strategy) including 3D sound...
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